NOLEGEIN Journal of Information Technology & Management

Gamification as a Strategic Tool in Management and Customer Engagement

  1. Ganesh

Abstract

Gamification is the application of different gaming techniques, game designs, games and game principles in non-game environments. It can be defined as the process and method of solving different problems using or using the objects and features in the game mechanics and content. In general, gamification uses game design to improve user relationships or collaboration, productivity, hiring, processes, crowdsourcing, crime in automobiles, education, health, insurance and assessment, voter fraud, ease of use, efficiency, physical activity, traffic violations to be committed a crime, public attitudes towards other powers, etc. Gamification techniques are used for social, intellectual, educational, exercise, competitions, leaderboards, badges, achievements, events, and self-expression purposes to increase customer or users’ satisfaction, easily capture their impact on the framework or simplify various steps of the situation. Personal as A role-playing or simulation game or game. Research on gamification shows that most studies on gamification achieve positive results. However, since it is a new part of the business compared to other businesses, there are differences of opinion between individuals and situations. How can gamification strategies help increase customer engagement? Can gamification be used as a strategic tool in management?
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